University of Phoenix Material Final Assignment Answer each question below. Answers should be approximately 100 words per question. 1. What are the primary roles of media delivering news to the public The primary roles of media delivering news to the public are to inform, explain, update, educate, and entertain. The media wants to send the news out to the public. This means citizens; including members of the news media should be respectful of readers and tell the truth at all times. People want quick and truthful information on what is happening in the world.
With today’s technology; the Internet is a good source to receive quick and easy information. Radio and newspapers are other ways to receive the news. 2. What is the significance of immediate news media delivery on culture? The significance of immediate news media delivery on American culture is that immediate news does not always have the facts. Media news puts news online within seconds without thoughtful discussions. The pressure of journalists to tell magnificent stories has led to problems. Some of those problems include; made up facts, invented sources, stolen quotes from newspapers, and plagiarism.
Also the significance is to have instant gratification; whether it is online communication of cell phones, or direct deposit of monies in a bank account. People today, do not want to wait for anything. 3. What are the social responsibilities of news media? Social responsibilities of news media is to give out correct information. The duty of a journalist is to seek truth and provide a fair and comprehensive account of events and issues. Journalists should be honest, fair, and courageous in gathering, reporting, and interpreting information.
Ethical journalists treat sources, subjects, and colleagues as human beings deserving of respect. To avoid conflict of interest; journalists should be free of obligation to any interest other than the public’s right to know. Today’s society is influenced by the role of the media leaving journalists accountable to their readers, viewers, listeners, and each other. 4. What are important ethical and legal considerations in the online world? Plagiarism, cheating, and copyright infringement have been the three main issues concerning the online world.
Plagiarism and cheating have been around as long as colleges have been around. Most of the information people read on the Internet has come from someone else and re-worded to look like the person came up with the information him or herself. A code of ethics should be established; defining what is acceptable behavior and takes the proper action against those that break the code. People who spend most of their time online should receive further education on the ethical and legal issues in the online world. 5. Describe the importance of ethical and legal compliance in online interactions.
One area that requires ethics in online interactions is covering the private lives of people who have become prominent in the news. These clashes with another part of the code: “The public’s right to know of events of public importance and interest is the overriding mission of the mass media. ” Journalists routinely ride a line between these two codes of ethics leaning more toward the side of the public’s right to know. Reporters and editors should ask the ethical questions: What public good is served? What significant public knowledge will be gained through the exploitation of a tragic private moment?
Journalism’s code of ethics also warns reporters and editors not to place themselves in positions that produce a conflict of interest. Conflict of interest can compromise the integrity of journalists and their employers. In terms of ethics, there are two positions; absolutist ethics and situational ethics. Absolutist ethics suggest that a society has laws, including honesty. In other words, the ends (exposing a phony clinic) never justify the means (using deception to obtain the story) Situational ethics promotes ethical decisions on a case-by-case basis. If the public could be served by using deceit; journalists and editor who believe in ituational ethics would sanction deception as a practice. Issues of libel and limits of a presumed freedom of expression have also become major concerns in online ethics. 6. What are the various information delivery methods to audiences? With different ways to deliver information to audiences, such as mainstream newspaper’s; to radio talk shows; to Internet, methods are chosen depending upon the audience targeted. The media try to bring understanding to events that affect people. Seventy-five percent of U. S. households are connected to the Internet; leaving a big gap in access in terms of age and education.
Thirty-seven percent of Americans aged 65 and older go online, compared to seventy-two percent of those aged 50 to 64, 85% of those aged 30 to 49, and 92% percent of those aged 18 to 29. Only a small percentage of young people receive news via digital services such as cell phones or ipods. Because of a decline of online news delivery, a majority of people receive news from watching television. 7. What are the main advantages and disadvantages of modern media delivery? Some advantages of modern media delivery are speed of information sent around the world in seconds.
Information is sent via Internet, texting from a cell phone, radio, television, or social networking sites such as facebook, twitter, or flickr. Although there are advantages of modern media delivery, there are disadvantages as well. The information sent around the world, and received by people in seconds, sometimes is sent too fast with inaccurate information, misleading people to believe the first story; with inaccurate information, thus leaving confused people and disbelief among people who rely on media news. The information sent should be tested for accuracy from sources and exercise care to avoid inadvertent error. . Explain the effect of relationships among TV, movies, and electronic games and culture. Culture may be defined as the symbols of expression that individuals, groups, and societies use to make sense of daily life and to articulate their values. When people read a book, watch television, listen to music, or scan the Internet, they are trying to identify or connect with someone or something, assigning meaning to the book, television program, song, or website. Culture links individuals to their society, providing both shared and contested values and the mass media help circulate those values.
The mass media are the cultural industries-the channels of communication-that produce and distribute song, movies, novels, newspaper, Internet services, and other cultural products to large numbers of people. For mass media to exist; there must be an audience. Forms of mass media want to be those to receive the audiences attention. 9. How is culture reflected in movies and television? Culture is reflected through beliefs about certain things, imitating life through television, music, and books; this includes popular culture. Many see popular culture as unacceptably commercial and sensationalistic.
Movies and television build plots around certain beliefs; reflecting on American culture. A movie or television show must address some of current societal problem to reflect American life. Although media depictions may worsen social problems, research has seldom demonstrated that the media directly cause society’s major afflictions. 10. Describe the relationship between television and movies and culture. The relationships between movies, television, and culture are related. Films and news that people see on television and film help American culture have a better understanding of today.
Lifestyles of today’s culture have been associated with film and television in one way or another; making both part of the popular culture. The way people speak, dress, eat, and live different family lifestyles are influenced by television, radio, and the film industry. Thus, information from mass media has an impact on how people live their daily lives. When television is discussed; so is the film. The two work together. 11. Explain the effect of electronic games on culture. Electronic games have negative and positive effects on culture, especially in today’s society.
Video games that involve sex, drugs, and violence such as Grand Theft Auto have had a negative impact on young people. Look at the murder case of an 18-year-old boy; after playing Grand Theft Auto day and night for months; this boy was trained to do what he did; murder three officers. Grand Theft Auto is primarily a police-killing game. After the boy was captured, he told police “Life is like a video game, everybody’s got to die sometime. ” Younger people who continuously play violent games, think it is right to do those things they see happening on the games they are playing.
On the positive side, there are educational games that teach younger people; even adults, how to solve problems, think quickly, plan, and recognize patterns. Some video games such as Dora’s Cooking Club, Sesame Street Elmo’s A to Zoo Adventure, and Cosmos Chaos have been known to improve early literacy skills in children when accompanied with strong parental and teacher involvement. Other video games teach people to multi-task, are more social, encourage cooperation and teamwork, and boost people’s confidence.
Other games that involve exercise like the wii gaming system; brings fun and a good work-out for the whole family. In conclusion, parents should be more responsible in choosing and previewing what games are appropriate for their children. 12. What are some of the most influential and important games released to the general public within the last few years? Why are they important? Some of the most influential and important games released to the public were: Lego star wars; involving problem-solving and quick thinking: Gran Turismo; helping to multi-task, and simulation games, such as NASCAR and Formula 1.
In simulation games, people have to learn to obey the traffic rules and signs to receive a driver’s license; teaching the laws of traffic through a game, before getting a “real” license. Another game most influential and important is WII, released in 2006 by Nintendo. The WII gives the user the ability to interact with the game; motivating people to become fit. Obesity is a huge problem in America today leading to other health issues and why this is important. With the invention of the WII, Americans can exercise while developing fun with family and friends in the comfort of their own homes. 13.
What are the most predominant controversial issues over modern electronic games? Explain why. Drugs, sex, alcohol, and violence seem to be the most predominant controversial issues over modern electronic games. Violence seems to be the worst out of four issues. Violent video games have a lasting effect on children; leaving them to believe it is all right to do what they have seen in these video games. Children who play violent video games for long periods, have more aggressive behavior, are more prone to confrontation with their teachers may engage in fights with their peers, and see a decline in school academics or achievements.
Today’s society is impossible to eliminate video games from children. Knowing the rating, setting limits on how often a child is allowed to play, previewing games first, not installing the video game equipment in children’s rooms, and supervising a child’s Internet use, are ways a parent can decrease the negative impact that games have on children. 14. What are two major changes in media over the last century? The two major changes in media over the last century are the invention of television and the Internet.
Another major change is the use of communications satellites. Using satellites, information transmits around the world in seconds. The invention of Internet in the 1990s, brought more media outlets to the world; More than 1. 8 billion people acquiring gained access to over 206 million websites. Television was invented in the early 1900s; possessing only black and white television. The 1950s marked the first color broadcasts in the United States. In today’s world, people can enjoy high definition television on larger and brighter screens.